Admirer of monsters, doodler of dangerous creatures, and all around engrossed by creepy critters. I am a full time game studio artist and a freelance concept and illustrator with a bad work to life ratio, but a love of the work.
My art is not for NFT or AI use.
● Broke down visual needs, built art bibles for the team, and set up training with junior artists with
immediate improvement and growth.
● Performed the role of team leader and made creative decisions within the 2D and 3D works.
● Designed armor, UI elements, environments, races, prop items, modular buildings, creatures, etc.
● Assisted hand painting 3D elements in Blender.
● Rendered promotional work for the website, advertisement, and announcements.
Camelot Unchained
Final Stand: Ragnarok
- Concepting environments, characters, props, armor, creature design and UI assets
- Illustrations for splash art, key art, website and other needs
- Working with 3D, Gameplay, and other departments to ensure quality and speed
- Creating visual breakdowns and facilitating style consistency within projects
- Use of project management tools : Jira and Shotgun
- Self management and time management
Camelot Unchained
- Concepted environment, character, and creature design
- Created visual breakdowns
- Self management within projects
Independent TTRPGs, ARPGs, 5E Books, Start-ups, etc.
● Communication and coordination within projects along with time management
● Concept and Illustration of creature design, environments, small item art, UI items, character
templates, etc.
● Creative problem solving