Armor work done for Camelot Unchained. The armor has been a challenge, mostly to fit it within the requirements needed for it to be put into the game. With all their break points and swap points it has been a learning experience to ensure every part can be swapped but still looks somewhat melded together.
Modeling done by:
https://www.artstation.com/waveofdoom
https://www.artstation.com/unknownvariant