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Armor - Camelot Unchained

Armor work done for Camelot Unchained. The armor has been a challenge, mostly to fit it within the requirements needed for it to be put into the game. With all their break points and swap points it has been a learning experience to ensure every part can be swapped but still looks somewhat melded together.

Modeling done by:
https://www.artstation.com/waveofdoom
https://www.artstation.com/unknownvariant

Narrowed down concepts for Lord Reynolds, a keep lord in  the RvR scenario.

Narrowed down concepts for Lord Reynolds, a keep lord in the RvR scenario.

Finished concept breakdown for Lord Tiernan, a keep lord for the RvR scenario.

Finished concept breakdown for Lord Tiernan, a keep lord for the RvR scenario.

Finished concept for Lord Skogar, a keep lord for the RvR scenario.

Finished concept for Lord Skogar, a keep lord for the RvR scenario.

Finished Concept for an NPC in the RvR scenario

Finished Concept for an NPC in the RvR scenario

Finished Concept for an NPC in the RvR scenario.

Finished Concept for an NPC in the RvR scenario.

Narrowed down concepts for the Viking keep lord in the RvR scenario

Narrowed down concepts for the Viking keep lord in the RvR scenario

Hellbound Mask concepts for the Hellbound class.  Personally loved the skulls.

Hellbound Mask concepts for the Hellbound class. Personally loved the skulls.

The chosen Hellbound mask for the Hellbound class

The chosen Hellbound mask for the Hellbound class